The content below are examples of projects I’ve worked on at my previous and/or current employer. Current projects in progress will be presented once I am eligble to share - please stay tuned!
ALAN WAKE 2 - Dialogue Processing/Mastering
I was fortunate enough to support the audio team of Remedy with processing and mastering of the in-game dialogue during the late stages of the game production cycle. A huge honor and personal milestone working for a well renowned studio such as Remedy, contributing to their legacy!
Responsibilities in this position mainly included processing raw studio recordings of varied quality of the actors ranging from all main characters along with the various lines and “barks” of the possessed human enemies of the game. A lot of time was spent in Izotope RX, cleaning up the recordings and batch processing to certain degree which over time leveled up my RX skills immensely, processing upwards of 15k lines for the game.
ALARA PRIME by FALL DAMAGE
Playtesting footage from the community! (from youtuber “tMaskk”):
During the development of this game I supported the Audio Lead and programmers by designing assets for various parts of the game including weapons, gadgets, foley, UX etc along with management of Wwise project & structure in addition to implementation on the engine side (UE5). Working externally as an auxillary Sound Designer for the studios audio team, responsibilities also included composing and producing the in game musical score, covering all events of the game loop.
In addition, I worked on the trailer above, predominantly on the sound design.
Commercial: Ahlgrens Bilar (Music & Audio Branding)
I was tasked to compose and produce the music and audio branding/sound-ID for a well known Swedish candy brand’s latest commercial/campaign. This was my first experience doing commercials and one which was at times quite challenging in terms of appealling to many highly different minds and wills. All in all a learning experience.